

So i’ve always been so facinated with 3D modeling, it kinda got me thinking “is it technically still 3D modeling even if its for a game?” well thats what i’m going to compare.
Fusion 360 vs. Unity
| FUSION | UNITY |
| Real objects | Game visuals |
| Super accurate | Doesn’t have to be |
| 3D prints or real parts | Game assets or levels |
| Solid bodies | Meshes/visuals |
| Real-world Physics | Game-style physics |
Fusion is used to make a model of pretty much everything. When I model something in Fusion, I’m mostly thinking about if it’ll print properly or just spaghetti the filament everywhere. Everything has to be super accurate so whenever i go to print it, it doesn’t have wonky angles that will mess up the print.
Unity is made for all types of games and has been used to make current popular games like among us, cuphead, and even hollow knight. You can have 3D models in it, but they’re not made to exist in the real world, for instance you can model a giraffe with a rocket launcher (hopefully you don’t see that in real life). You can usually bring in models from other programs (like Blender or maya), and then use Unity to add movement, controls, and effects. It’s more about how stuff looks and feels in a game.



Mainly Fusion is used to make Physical Objects such as Benchys, Tools, or even just something to fidget with. while on the other hand, Unity is used for creating virtual things such as Video Games, Animations, and Simulations!